Outline
{THESIS}
EXPLAIN THE DIFFERENT METHODS USED TO BRING AWARNESS TO THE ISSUES PRESENTED BY THE TWO GAMES.
{BODY 1}
EXPLAIN WHAT THE FIRST GAME WAS ABOUT, WHAT MESSAGE IT WAS TRYING TO GET ACROSS, AND WHAT TECHNIQUE IT USED TO BRING AWARENESS TO THE MESSAGE THEY WERE TRYING TO GET ACROSS
{BODY 2}
EXPLAIN WHAT THE SECOND GAME WAS ABOUT, WHAT MESSAGE IT WAS TRYING TO GET ACROSS, AND WHAT TECHNIQUE IT USED TO BRING AWARENESS TO THE MESSAGE THEY WERE TRYING TO GET ACROSS
{BODY 3}
CONCLUSION
In closing this essay was written to compare different methods of how an individual, or individuals, can bring awareness to issues that are relevant to them, using video games.
Saturday, September 13, 2008
THESIS
The two games I played used opposing methods to bring awareness to major issues. Five Minutes to Kill Yourself 2 uses comedic means to bring awareness to suicides, while Darfur is Dying uses real life facts to bring awareness to the crisis in Darfur.
Wednesday, September 3, 2008
3 DIFFERENT GAMES
An advertising game that ive played that was interesting to me was a game that came with the LIL BOW WOW CD, where he skateboarded around and got around obsticles. An educational game I played was an Obama game I played where u learn facts about him, his life, and beliefs. I've also played a social issue game called darphurisdying where you are in Africa basically trying to survive
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